﻿using System;
using System.Collections.Generic;
using System.Text;

namespace SimulationPTSystem.EnvironmentDevice.Enums
{
    /// <summary>
    /// 设备类型
    /// </summary>
    public enum DeviceType
    {
        /// <summary>
        /// 烟雾机
        /// </summary>
        FogMachine = 0x10,
        /// <summary>
        /// 雪花机
        /// </summary>
        SnowMachine = 0x20,
        /// <summary>
        /// 风机
        /// </summary>
        FanMachine = 0x30,
        /// <summary>
        /// 频闪灯
        /// </summary>
        FlashLED = 0x40,
        /// <summary>
        /// 震动舞台
        /// </summary>
        VibrateMachine = 0x50,
        /// <summary>
        /// 爆闪灯
        /// </summary>
        HighLED=0x60,
        /// <summary>
        /// 效果音频
        /// </summary>
        AudioPlay=0x70,
        /// <summary>
        /// 震动电机
        /// </summary>
        VibrateMotor=0x80,
        /// <summary>
        /// 不匹配
        /// </summary>
        Error=0xEE,
    }
}
